I like to try and keep my hand in various literary crafts, sure fiction writing is my main one but I like to keep my editing skills and my academic mind sharp. So when the opportunity to write a review for a brand new academic journal called Fantastika arose, I couldn’t turn it down. “Write whatever you want” they said “and we’ll publish it.”
For about a day I felt rich. The money raised from the kickstarter had been deposited into my bank account. My eyes widened as I witnessed the first time my bank balance didn’t look like it belonged to the struggling writer. Thankfully there was no temptation to run off with all the money and start a new life on the lam, living dangerously and always looking over my shoulder for cheated backers.
Hello again! Welcome back. I’ll be the first to admit that part 1 was a bit on the dry side. But this part is gonna’ be juicy, I promise! In this part I am going to give you a real insider’s look at the inner workings of my kickstarter campaign. Now I am going to be referencing back to part 1 so if you haven’t read it, then you should definitely give that a once over. Once you’re all up to date, read on!
“Daughter of Titan” was my first Kickstarter campaign and it was full of ups and downs. So in this post and the next 2 posts, I’ll be giving you an in depth look at how it all works, warts and all. These posts will hopefully help you prepare for your own maiden Kickstarter (physically and emotionally) or satisfy the curiosity of a seasoned pro.
It deeply saddens me to hear of Steve Dillon’s untimely death. At the age of 54 he has left us far too soon. But he leaves behind an amazing legacy and and I just wanted to thank him for his influence on me on my journey as a comic writer.
I was 20 at the time and still in University studying literature. It was the summer and I should have been reading the likes of Roland Barthes, Jacques Derrida and Jean Baudrillard for the upcoming literary theory class which would kick my ass intellectually. But I wasn’t, I was reading Preacher.
When I reluctantly shelved my first comic project De Profundis after numerous setbacks, I felt pretty deflated. So much time, passion and effort had been invested into it that it was hard to look beyond it.
But rather than dwell on that perceived failure, I dove straight into another project; something that would allow me to explore another area I’m interested in. Otherwise I would invariably procrastinate excessively and sometimes you just have to get your head down and power through.
Let’s face it, dialogue can be a pain. Too often characters are let down by poorly constructed dialogue that makes them sound forced. But in visual mediums, comics especially, even great dialogue can be let down by the presentation of the scene.
The last thing you want is a repeat of the same two panels as characters talk back and forth. No matter how good the dialogue is, the stagnant art direction will have readers skipping to the next page. And anything that causes readers to skip is a cardinal sin in writing.